Puoi aprire il codice e modificare la funzione: vedi l'Help
You can open the Code and modify the function: see the Help
HELP
function f(x) { y = Math.cos(x+1); return y } function g(x) { y = 1/2; return y } aX = -Math.PI; bX = 3*Math.PI; aY = -1.5; bY = 1.5 // aX = -Math.PI/4; bX = Math.PI/2 Dx = Math.PI/4; Dy = 0.5 Px=[-2.047,0.047,4.236,6.327]; Py=[0.5,0.5,0.5,0.5] AX="-PI"; BX="3*PI" // AX="-PI/4"; BX="PI/2"